Hi there, I'm Eliran

Principal Engineer with 8+ years scaling distributed systems and backend platforms. Based in New York — open to Staff/Principal Engineer roles and consulting engagements.

What I do.

I focus on the hard infrastructure problems — the ones that compound if left unsolved. Here’s where I can have the most impact.


Full-Stack Development

I build across the entire stack when needed. On the frontend, I work with React and TypeScript. On mobile, I’ve built apps natively in iOS (Swift) and Android (Kotlin). I developed games and apps both natively and using cross-platform frameworks (React Native & Corona). I’ve built and designed custom APIs, backends, and developer tools to support my apps and development teams.

Platform Architecture

I design backend systems built to scale beyond their initial scope. At GameChanger I led the modularization of a Postgres/Node.js monolith into independent backend packages, enabling future service extraction and unblocking multiple dependent projects.

Distributed Systems & Cloud Infrastructure

I design and build scalable backend services in Node.js / TypeScript, with extensive experience on AWS (Lambda, IVS, DynamoDB, ECS) and container orchestration with Kubernetes (K8s). For event-driven architectures, I’ve worked with Kafka for async service communication and data pipeline integration. I’ve also designed Postgres CDC pipelines, custom pub/sub infrastructure, and large-scale data migration systems.

Custom Systems

Some projects require development of custom hardware and software using Arduino, Raspberry Pi or other embedded solutions. I'm experienced with writing embedded software to a variety of processors using C or Assembly and can develop different types of custom hardware for them.

Skills

Built up over 30 years across embedded systems, mobile, and large-scale backend infrastructure.


  • TypeScript, Node.js, Bun
  • iOS (Swift) & Android (Kotlin)
  • AWS (DynamoDB, Lambda, IVS, ECS)
  • PostgreSQL, Redis, MongoDB
  • Kafka & Event-Driven Architecture
  • Kubernetes
  • React
  • Embedded Systems (Assembler, C)
  • Hardware design schematics & PCBs

Selected Work


Recent Work

Over the past two years I’ve been driving the decomposition of GameChanger’s core backend monolith into a modular, service-oriented architecture. This involved refactoring frameworks and domains — including deferred queues, Redis, Postgres, feature toggles, and team management — into independent backend packages. The work reduced coupling across core systems, enabled the object caching project, and laid the groundwork for future service extraction.


  • Node.js
  • TypeScript
  • PostgreSQL
  • Redis
  • AWS
  • DynamoDB

Get in touch.

I’m currently open to Staff and Principal Engineer roles, as well as consulting engagements around backend architecture, distributed systems, and platform infrastructure. If you’re working on a hard problem and think I can help, I’d like to hear about it.